Software Engineering, AI & Data — and commit2m Games: Bubble Smasher (in development)

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Software Engineering · AI & Data · Game Development

Serious engineering.
Genuine fun.

commit2m is a German software house: bespoke enterprise systems, AI- and data-driven applications — and with Bubble Smasher, our first in-house indie game. Designed and delivered by senior teams — tested until it feels right.

Built in Germany — serving clients across DACH and beyond
Services

Three pillars. One standard.

We build systems that hold up in production — and games people actually enjoy playing.

Bespoke Software Engineering

Full product development: web platforms, APIs, cloud pipelines and domain applications for regulated industries. From concept through CI/CD to day-two operations.

🧠

AI & Data

Applied machine-learning and LLM engineering: RAG assistants, vector search, streaming pipelines, model evaluation — running in production, not in a demo script.

⛐️

commit2m Games

Our studio for original titles. Bubble Smasher is in development: a fast arcade game that traps chaos in bubbles — and breaks it for pure satisfaction.

Depth · Industries · Technology
TelecomAutomotiveInsuranceLogisticsFood IndustryCare & Health
19+ years in software engineering13+ years VoIP / SIP / RTP, carrier networks5+ years applied AI
Python.NET / C#C++TypeScript / AngularFlutterGoPostgreSQLAzureAWSDockerKubernetes
ScrumKanbanCI/CDTest-driven Delivery
commit2m games — title 01

BUBBLE SMASHER

A fast, single-screen arcade game. In a neon-lit arena, exactly one rule matters: Whatever you fail to catch, moves. Fire elemental bubbles — fire, ice, electric — to trap your targets, then pop them in style while the waves around you escalate.

In development — first playable version: late summer 2026
core loop
WAVE SPAWNSCAPTUREFLOATPOPNEXT WAVE
Roadmap
01

Prototype

Core loop, state machines, collision — verified.

02

Elemental systems

Fire, ice, electric — in progress.

03

First playable build

Polish, audio, menus, complete levels.

04

Steam release

Wishlist launch, day one.

How we work

Four steps. No guessing.

01

Understand

Workshop, requirements, feasibility. We say “no” early when it saves you money.

02

Design

Architecture first, backend before frontend, tested foundations before polish.

03

Deliver

Short iterations, a demo every sprint, CI/CD from day one.

04

Support

Monitoring, ongoing development, responsibility well beyond go-live.

Studio

Sascha Mahmood — Managing Director & CTO

20+ years in software engineering. Deep carrier-network expertise (13+ years of VoIP, SIP, RTP across carrier and service-provider networks). Applied AI and data engineering in production. And — because both software and games are systems you can feel — creative lead of commit2m Games, with five years of game-jam background behind Bubble Smasher.

The team

commit2m stands for senior engineering: one technical lead per pillar, a network of proven specialists per technology — and the commitment never to ship anything we would not run in production ourselves.

Built in Germany

Contact

Let’s talk about your project.

Consulting, AI & data, or games & press — we reply within two working days.

Get in touch

Tell us about your project — consulting, AI & data, or games & press. A few sentences are all we need to get started.

Send an e-mail Reply within 2 working days
Direct

E-mail

sascha.mahmood@commit2m.de

Phone

+49 151 50549666

Location

Flensburg, Germany

“We reply within two working days.”
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